Speedcubing from zero.

One unbroken ladder from your first solve to full CFOP — every algorithm machine-verified, every case interactive in 3D. Free, offline, no account.

Course0/25
  1. A solved cube with an arrow showing the whole puzzle turning

    Basics

    Know the cube, read the moves. · 2 lessons · ≈12 min

    Basics lessons0/2
    1. Know Your CubeThree kinds of pieces, one unbreakable rule — the 60 seconds of theory that makes everything else obvious.
    2. Notation: Reading the MovesOne letter, one quarter turn — the fifteen symbols every algorithm on this site is written in.
  2. A fully solved cube

    Phase 1 — Beginner

    Solve the cube reliably with one trigger. · 7 lessons · ≈74 min

    Phase 1 — Beginner lessons0/7
    1. Step 1: The White CrossFour white edges around the white center, placed intuitively — then flip the cube for good.
    2. Step 2: White CornersOne trigger, three cases — read where the white sticker points and righty does the rest.
    3. Step 3: Second-Layer EdgesFill the four middle-layer edges by matching an upside-down T, then inserting with the two triggers you already know.
    4. Step 4: The Yellow CrossOne algorithm — F-sexy-F' — drives the top face from Dot through Hook and Line to the yellow cross.
    5. Step 5: Align the Yellow EdgesTurn U until two edges match their centers, then Sune + U swaps the other two into place.
    6. Step 6: Position the Yellow CornersNiklas cycles three corners around the top while a fourth stays put — place all four, ignore the twist.
    7. Step 7: Orient the Last CornersTwist the final corners in place with repeated righty triggers — while the cube looks like it's falling apart.
  3. A cube with its whole bottom layer solved

    Phase 1.5 — Speed Tricks

    Same method, fewer moves. · 1 lesson · ≈14 min

    Phase 1.5 — Speed Tricks lessons0/1
    1. Speed Tricks: Same Method, Fewer MovesThree Phase 1 upgrades — cross on the bottom, a wide-f Hook, corner twists without the flip — and not one new algorithm to learn.
  4. A cube showing a yellow cross on the top face

    Phase 2 — CFOP Switch

    The last-layer order that never changes again. · 1 lesson · ≈14 min

    Phase 2 — CFOP Switch lessons0/1
    1. The CFOP SwitchReorder the last layer to orientation-first — two new algorithms, and the order never changes again.
  5. A cube whose whole top face is yellow, its sides not yet matched

    Phase 3 — Full 2-Look

    Every case, one look, one algorithm. · 3 lessons · ≈38 min

    Phase 3 — Full 2-Look lessons0/3
    1. Orient Corners: Anti-Sune + 5 New CasesEvery corner-orientation case gets its own algorithm — all built from triggers you already know.
    2. Permute Everything: Y-Perm + the Edge SetFour final algorithms — Y-Perm plus the M-slice edge set — finish 2-look CFOP: every OLL and PLL case solved in one algorithm.
    3. Where You Are, What's NextThe ladder you climbed, what your times should look like, and why F2L is the next big unlock.
  6. A cube with its first two layers complete

    Full CFOP

    F2L pairs, all 21 PLL, all 57 OLL — the speed ceiling comes off. · 5 lessons · ≈74 min

    Full CFOP lessons0/5
    1. F2L: Solve Two Layers at OnceCorner and edge drop in together as a pair — the single change that roughly halves your first-two-layers move count.
    2. Full PLL: 21 Cases as UpgradesYou already one-look over a quarter of PLLs — fifteen upgrades collapse every remaining two-alg finish into one.
    3. Full OLL: 57 Cases by ShapeOrientation in one look — the 57 cases tamed by shape families, learned last, one family at a time.
    4. Cross Planning and InspectionFifteen seconds of inspection is enough to plan the entire cross — and the first pair behind it.
    5. Finger Tricks and LookaheadTurn without regripping and read the cube while your hands work — pauses, not turn speed, are where solves lose time.
  7. A 4×4 with its centres built and its edges not yet paired

    4×4

    Your 3×3 + two new skills + parity. · 4 lessons · ≈54 min

    4×4 lessons0/4
    1. 4×4: Centers FirstNo fixed centers on a 4×4 — the corners carry the color scheme, and you rebuild all six centers before anything else.
    2. 4×4: Edge PairingJoin 24 wings into 12 full edges with one slice move — after this, your 4×4 is a 3×3.
    3. 4×4: The 3×3 Stage and ParityThe outer layers are a 3×3 you already solve — plus two parity cases that show up on schedule, not by accident.
    4. 4×4: The Yau Method (Advanced)Reorder reduction so the cross builds itself — the method nearly every fast 4×4 solver uses.
  8. A 5×5 with its centres built and its edges not yet paired

    5×5

    4×4 skills — but centers are fixed again. · 2 lessons · ≈28 min

    5×5 lessons0/2
    1. 5×5: Centres and Edge PairingFixed centers hand you the color scheme back — build them in bars, then pair every edge with freeslice.
    2. 5×5: Last Two Edges and ParityThe final two edge groups have no spare slot to freeslice into — slice, flip, slice back finishes them, and the only parity a 5×5 has lives here.

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