Glossary
41 terms this course uses, defined once each. Inside a lesson, the first mention of any of them is underlined — hover it for the short version, or follow it here.
⌕No term matches that
Try parity, headlights, or slot.
The cube itself
Six faces, twenty-six visible pieces, and three kinds of piece that can never trade jobs.
- centre · also center, centres, centers
The single piece in the middle of a face. On a 3×3 it never moves, so it names the face's colour for the whole solve.
This is why every recognition cue on this site is written against the centres: they are the one thing that cannot lie to you. On a 4×4 there is no single centre piece — you build each face's centre out of four, which is the first thing that puzzle asks of you.
Where it is taughtedgecorner
- edge · also edges
A two-coloured piece between two corners. A 3×3 has twelve.
Where it is taughtcentrecornerdedge
- corner · also corners
A three-coloured piece at a vertex. A cube of any size has exactly eight.
An edge can never become a corner and a corner can never become an edge, whatever you do to the cube. That is the unbreakable rule the first lesson is about, and it is why the method can solve one kind of piece at a time.
Where it is taughtcentreedge
- slot · also slots
The place a piece belongs, named by the faces around it — the front-right slot, the UF slot.
F2L
- sticker · also stickers, facelet, facelets
One coloured square. A corner shows three of them, an edge two, a centre one.
Moves and notation
One letter, one quarter turn — and the handful of modifiers that go with it.
- algorithm · also algorithms
A fixed sequence of turns you run as a unit to reach a known result.
Every algorithm on this site is machine-verified against a cube simulator before it ships, so a wrong one cannot reach you.
Where it is taughttrigger
- trigger · also triggers
A short algorithm your hands run as one motion rather than as separate letters — the building block bigger algorithms are made of.
Where it is taughtsexy movesledgehammeralgorithm
- sexy move · also righty
The trigger R U R' U'. This course calls it righty, and the whole beginner method is built from it.
Where it is taughttriggersledgehammer
- sledgehammer
The trigger R' F R F'.
triggersexy move
- slice · also slices
A turn of a middle layer, between two outer faces — M, E and S on a 3×3.
Where it is taughtwide turnrotation
- wide turn · also wide turns, wide move, wide moves
A turn that takes two or more layers at once, written lowercase or with a w — r, Rw, 3Rw.
Wide turns are what a big cube adds to your notation, and the layer count matters: Rw takes two layers, 3Rw takes three. The 4×4 and 5×5 parity algorithms differ by exactly one such token.
Where it is taughtslicerotation
- rotation · also rotations
Turning the whole cube rather than a layer — x, y and z. Nothing is solved by a rotation; it only changes what you are looking at.
Where it is taughtslicewide turn
- AUF
Adjust the Upper Face: the free U turn that lines a case up before you start, or squares the top up afterwards.
It is free because it costs one move and never disturbs anything below the top layer — which is why case pictures on this site are not normalised to a single angle.
last layer
- regrip · also regrips, change grip
Moving your hands mid-algorithm to reach the next turn. Fewer regrips, faster solve.
Where it is taught
- conjugate · also conjugates
Take a piece away, do something, put it back — the shape behind every big-cube centre insert.
The setup moves undo themselves, so everything the grab disturbed comes home except the piece you meant to move.
Where it is taught
Solving the cube
The steps every method shares, and the names this course uses for them.
- cross
Four edges of one colour placed around their centre, with their side colours matching. The first step of the solve.
Where it is taught
- first layer · also first two layers
The cross plus the four corners under it — one whole face and the row beneath it.
Where it is taughtF2L
- middle layer · also second layer
The four edges between the first and last layers.
Where it is taught
- last layer
The final face and the row around it — the four edges and four corners left when the first two layers are done.
OLLPLLAUF
- F2L
First Two Layers: solving each corner and its middle-layer edge together as a pair, instead of one layer then the other.
It roughly halves your first-two-layers move count and is the single biggest change between the beginner method and CFOP.
Where it is taughtfirst layerslotlook-ahead
- OLL
Orient the Last Layer: make the whole top face one colour, ignoring where the pieces sit.
Two-look OLL does it with ten algorithms; full OLL does it in one look with 57.
Where it is taughtPLLOCLLlast layer
- PLL
Permute the Last Layer: slide the top pieces into their places, once they are all facing the right way.
Two-look PLL does it with six algorithms; full PLL does it in one look with 21.
Where it is taughtOLLlast layer
- OCLL
Orient the Corners of the Last Layer — the corner half of two-look OLL, seven cases.
Where it is taughtOLL
- orient · also orients, oriented, orientation
Turn a piece so its sticker faces the right way, without caring where it sits.
permuteOLL
- permute · also permutes, permuted, permutation
Move a piece to where it belongs, without caring which way round it is.
orientPLL
- inspection
The fifteen seconds before the timer starts, spent planning — enough for the whole cross and often the first pair.
Where it is taught
- look-ahead · also lookahead
Watching for the next piece while your hands are still finishing this one. Pauses, not turn speed, are where solves lose time.
Where it is taught
- scramble · also scrambles
A sequence of turns that mixes the cube up, or sets up one specific case to drill.
Where it is taught
Reading a case
What to look at, and the shapes worth having a name for.
- headlights
Two corners on one face showing the same colour, with a different colour between them — a pair of headlights facing you.
Headlights are the fastest thing to spot on a last layer, which is why most PLL recognition starts by counting them.
Where it is taught3-barPLL
- 3-bar · also 2-bar, block
Three stickers of one colour in a row across a face — a solved side of the last layer.
Where it is taughtheadlights
- Sune · also Anti-Sune
The one-yellow-corner algorithm, R U R' U R U2 R'. The most useful single algorithm in the last layer.
Where it is taughtOCLLtrigger
- Niklas
The corner cycle R U' L' U R' U' L: it holds one top corner still and rotates the other three.
Where it is taught
- adjacent corner swap
The two corners that need to trade places share an edge of the top face.
Where it is taughtdiagonal corner swapheadlights
- diagonal corner swap
The two corners that need to trade places sit across the top face from each other.
Where it is taughtadjacent corner swap
Big cubes
A 4×4 and a 5×5 are a 3×3 wearing extra pieces. These are the extra pieces.
- reduction
The big-cube method this course teaches: build the centres, pair the edges, then solve the result as a 3×3.
Everything you already know is the last step. What a big cube adds is the two steps before it, plus parity.
Where it is taught
- Yau
A faster ordering of reduction: two centres, the cross, the last four centres, then the edges — so the cross is already done when you reach the 3×3 stage.
Where it is taught
- dedge · also dedges, edge pair, edge pairs, edge group, edge groups
Short for double edge: the two or three pieces that behave as one edge on a big cube, once they are joined.
A 4×4 dedge is two wings; a 5×5's is two wings plus a midge, and it is often called an edge group there. Either way it is what a big cube has instead of a single edge piece — and joining all twelve of them is what reduction is.
Where it is taughtwingmidgereduction
- wing · also wings
One of the two outer pieces of a big-cube edge pair. A 4×4 and a 5×5 both have 24.
Where it is taughtmidgededge
- midge · also midges
The middle piece of a 5×5 edge group — a true edge piece, which is why a 5×5's last layer obeys 3×3 law.
Where it is taughtwingdedge
- freeslice · also freeslicing
Pairing several edges at once by holding a slice out and letting the free layer feed pieces in.
Where it is taught
- parity
A state a 3×3 can never reach, but a big cube can — a flipped edge pair, or two edge pairs swapped. It needs its own algorithm.
Parity is not a mistake you made. It arrives in about half of all solves, because a big cube's identical-looking pieces let you finish reduction in a position an odd number of swaps away from solved.
Where it is taughtreductiondedge