After step 6 every piece sits in its correct slot — the only flaw left is that some yellow corners are twisted in place. This step untwists them with nothing but the righty trigger.
Flip the cube
Turn the whole cube over: x2. Yellow is now on the bottom, white back
on top. Keep exactly this grip for the entire step.
The routine
- Turn
Duntil a twisted corner — one whose yellow sticker does not point straight down — sits at the front-right. - Do the righty: R U R' U'. Work in pairs: after two triggers, look under the corner. Yellow facing down? Done. Not yet? Two more. Every corner takes exactly two or four.
- Turn only
Dto bring the next twisted corner to the front-right. Repeat. - When all four corners show yellow underneath, turn
Dto line the bottom layer up with the rest. Solved.
Why the mess repairs itself
Six righty triggers in a row return the cube exactly to where it started.
Each corner costs two or four, and across a full set of twisted corners the
total is always a multiple of six — so everything the trigger disturbs cycles
home by the time the last corner is done. The “only D between
corners” rule exists to protect that cycle.
You can solve the cube
Congratulations — that’s the whole method: cross, corners, edges, yellow cross, align edges, position corners, orient corners. Before moving on, do five full solves without looking anything up — the steps must come from your hands, not the page. Then Phase 1.5 makes the same solve faster with zero new algorithms.